5.1 Strong 4M Auction

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5.2 Help Suit Game Try

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5.3 Limit Raise

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5.4 Jacoby 2NT

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5.5 Splinter

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5.6 Weak Raise to Game

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5.7 Accepted Invite

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5.8 An Unbid Suit

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5.9 4M Preempt

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5.10 Preempt Raised to Game

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6.1 Against a Preempt

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6.2 Into a Strong Hand

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6.3 When They Splinter

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6.4 Versus "Limping" Auction

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6.5 Dummy Shows Shortness

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6.6 Weak Dummy

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6.7 Dummy has a Long Suit

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6.8 Danger in Dummy

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6.9 Powerful Holding

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6.10 Attack

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