RP2

2.1 Inverted Minors

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2.2 Minimum Invite

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2.3 From Opener's Side

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2.4 Enough for Game

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2.5 Enough for Game

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2.6 Delayed Support

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2.7 Splinter

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2.8 Just Bid Game

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2.9 Jumps in Competition Are Weak

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2.10 Q=LR+

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