Robert Todd

(596) Transfers Over Transfers

(596) Transfers Over Transfers

Responding to 1NT is a balancing act of showing both strength and shape while keeping the auction at a low enough level.  With a game forcing hand (10+ points), the goal is usually to be able to describe our hand below 3NT, particularly with hands that are strong enough to be interested in slam.   This is not a problem with relatively balanced hands, but with distributional hands it may be more difficult for Responder to show their shape and explore slam without getting the auction too high (going past 3NT).  Transfer bids allow Responder to show their shape while using space efficiently.  After making a transfer bid, Responder usually gets to make a second bid without the auction getting much higher - one of the most valuable parts of playing transfers.  A way to further improve our use of bidding space is to play transfer bids not only on the first round of the bidding, but on the second round also after a Major-suit transfer.  Let’s see how these Transfers Over Transfers work on Responder’s second bid after a Responder starts with a Jacoby Transfer. 

(595) Transfer Wolff Over 2NT Rebids

(595)  Transfer Wolff Over 2NT Rebids

Transfers have become a larger and larger part of both competitive and constructive bidding.  These transfers help with playing the contract from correct side, but they are also effective in searching for a fit while keeping the auction at a low level.  One auction where transfers by Responder can be helpful is after Opener has started with a suit opening bid at the 1-level (1X) and then made a jump rebid of 2NT – showing a balanced hand with 18-19 points.  Let’s see how transfers by Responder in this auction can help our side describe our hands in the limited space below 3NT. This treatment replaces Modified Wolff Signoff after a 2NT rebid.

(594) Transfer Landy

(594)  Transfer Landy

There are two general categories of systems against the opponents 1NT opening bids – ones that use a Double as Penalty and others that use a Double as conventional.  When the opponents open the bidding with a weak 1NT we need a good method for dealing with their unusual opening bid.  The most common range for a weak NT is 12-14 points, but we define 1NT to be weak if the range does not contain 16 points.  Some examples:  10-12, 11-13, 11-14, 12-14, 12-15, or 13-15 points.  Against these opening bids we use a system that has a penalty double. Let’s look at one fo the most interesting of these sysetm, Landy with Transfer bids.

(593) Todd Busts over 2C Opening Bids

(593)  Todd Busts over 2C Opening Bids

When our side opens the bidding 2♣, we need an agreement about how we handle our responses.  There are a variety of ways to handle this -- 2♦ waiting, Steps, Controls, 2♥ Bust. People have strong opinions about 2♥ for showing a bust. The players who dislike it are worried about “wrong siding” a ♥ contract. The players who like it like knowing that 2♦ is game forcing, determining if we are going to game or not immediately.

(592) Responder's Unusual 2-Major Jump Shifts and NT Bids

(592)  Responder's Unusual 2-Major Jump Shifts and NT Bids

When partner opens the bidding 1-minor (1m), a jump shift to 2-Major (2M) by Responder can be used for a variety of different hand types.  Both the standard approach of a strong jump shift and the common approach of a weak jump shift leave a lot to be desired.  The modern style is for good hands to go slow, which makes a strong jump shift less appealing because it eats up valuable bidding space.  With players responding to a 1m opening bid with 1M more and more aggressively, this makes using a weak jump shift less common even if it is our agreement.  For these reasons many experienced partnerships choose to use these jumps to 2M for other constructive bidding purposes.  Let’s look at uses of these jump shifts that can help us with some problem hands for Responder.

(591) Inverted Minors and 1D-2C Auctions with Structure

(591)   Inverted Minors and 1D-2C Auctions with Structure

When we use Inverted Minors to raise partner’s suit, the traditional approach is to show Major suit stoppers and determine whether we can play a notrump contract.  A more sophisticated approach is to use an artificial structure that allows Opener to show their hand type and strength and allow Responder to determine where to play the final contract (and who should be declarer in notrump).  A similar approach to this structure can be used in 1♦ – 2♣ auctions as well.  Let’s look at some of these methods in detail.

(590) Reverse Flannery

(590)  Reverse Flannery

Another approach for using 2♥ and 2♠ responses to 1-minor suit opening bids is to use these bids to show a variety of problematic hands that have length in both Major suits.  This method, called Reverse Flannery, is particularly effective after a 1♦ opening bid.  It originally comes from Precision where 1♦ is the only “natural” 1-minor opening bid.  Let’s look at how this works and see what types of hands these agreements can help us bid better.

(589) Responder's Systems After a 1NT Overcall

(589) Responder's Systems After a 1NT Overcall

When partner opens the bidding in a suit at the 1-level and the next player overcalls 1NT, we want to have a system that allows us to deal with this interference effectively.  With a good hand (which is somewhat rare in this auction), we make a penalty double.  With a poor hand that is relatively balanced, we likely want to stay out of the auction and simply pass.  It is the distributional hands with some values, but less than 10 HCP, where we are likely to want to compete in the bidding.  One way to make it easier to bid with these distributional hands is to use a system similar to what we do when the opponents open 1NT.  Let’s look at what systems we should use in these auctions and how our system varies based on which suit partner opened. 

(588) Kokish Game Tries

(588) Kokish Game Tries

When we find a Major suit fit and we are interested in game (specifically in the auction 1M – 2M), we want to have a good way to explore or invite game.  The traditional way to do this is to ask for help in a side suit, using a Help Suit Game Try, HSGT.  We additionally have 2NT available to make a general try for game (some play it as trump suit GT) and a raise to 3-Major to mean 1-2-3 Stop (or generally quantitative/general GT.)  This structure is reasonably effective in exploring game.  But it has two significant downsides:

(586) 2-Way New Minor Forcing and Wolff Signoff

(586) 2-Way New Minor Forcing and Wolff Signoff

New Minor Forcing is an excellent convention for continuing the auction when Opener has shown a balanced hand that is weaker than opening 1NT. But after a New Minor Forcing bid, the auction often gets complicated if we don’t go straight to game.  It can be confusing whether we are inviting game or trying to make a slam try – which bids are forcing and which bids are non-forcing?  2-Way New Minor Forcing is an upgrade to New Minor Forcing that allows Responder to better describe their hand and simplify and clarify the rest of the auction.